Hi, I’m Tijn!

I am a tech consultant, coffee lover, and indie game dev from Amsterdam.

Find me on Bluesky, Mastodon, GitHub and itch.io.

Games

Thornfell Manor: 1984 (Dec 2024)
A spooky text adventure written in PunyInform. Available on IFDB and itch.io.

Voidblazers (Aug 2024)
A story-driven shoot ‘em up for Playdate. Available on Catalog and itch.io.

Soko (Feb 2023)
A teensy Sokoban for Playdate. Available on Catalog and itch.io.

FortBoy (Mar 2022)
A procedurally generated text adventure for Game Boy, originally written during 7DRL.

Tech Talks

Writing a Game Boy compiler in Forth (Sep 2022)
Conference talk about gbforth at GambiConf, Lisbon.

Finding the Corner of the Internet You Love (Mar 2020)
Podcast episode about Amsterdam Hackers for Fork Pull Merge Push.

GBForth: Using Forth to understand the Game Boy (Feb 2019)
Conference talk at FOSDEM, Brussels.

Codemods: Refactoring JavaScript with JavaScript (Dec 2018)
Meetup talk about code transformations at AmsterdamJS.

Blog Posts

Why Play Games When You Can Write a Game Boy Compiler Instead? (Feb 2023)
Originally appeared on the Reaktor blog When was the last time you had to worry about how much memory your code could use? Have you ...

Creating a game with gbforth (Oct 2020)
It’s been a while since I last worked on gbforth, but I felt like the project was left a little unfinished due to lack of information on ...

An Introduction to Codemods (Nov 2019)
Refactoring is an inevitable part of software development. As your project grows and requirements change, you will eventually run into pr...