Hi, I’m Tijn!
Tech consultant, coffee lover, and indie game developer from Amsterdam.
You might know me from my Playdate game Voidblazers, as well as projects like Hopper and gbforth.
Find me over at Bluesky, GitHub and itch.io.
I’m currently working on Zest, a web runtime for Pulp games, letting developers publish their game directly to the browser!
Work
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✦Zest
Web runtime for Pulp games. -
Hopper
Small Web client for Playdate, launched with GeoPeeDees. -
Thornfell Manor: 1984
Spooky text adventure written in PunyInform. Available on IFDB and itch.io. -
✦Voidblazers
Story-driven shoot ‘em up for Playdate. Available on Catalog and itch.io. -
Soko
Teensy Sokoban for Playdate. Available on Catalog and itch.io. -
gbforth
Forth-based Game Boy development kit.
Tech Talks
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Finding the Corner of the Internet You Love
Podcast episode about Amsterdam Hackers for Fork Pull Merge Push. -
GBForth: Using Forth to understand the Game Boy
Conference talk at FOSDEM, Brussels. -
Codemods: Refactoring JavaScript with JavaScript
Meetup talk about code transformations at AmsterdamJS.