Blog Posts
Why Play Games When You Can Write a Game Boy Compiler Instead? (Feb 2023)
Originally appeared on the Reaktor blog
When was the last time you had to worry about how much memory your code could
use? Have you ever had to count the clock cycles it takes to render an animation
on the screen?
Creating a game with gbforth (Oct 2020)
It’s been a while since I last worked on
gbforth, but I felt like the project
was left a little unfinished due to lack of information on how to get started.
So I decided to write at least one guide that aims to create a simple game with
the toolkit from scratch.
An Introduction to Codemods (Nov 2019)
Refactoring is an inevitable part of software development. As your project grows
and requirements change, you will eventually run into problems with your system
design. When that happens, you can either waste a lot of time cleaning up old
code, or leave things as they are for ...
Ramadan Mubarak! (May 2019)
Since this is my 3rd time fasting during Ramadan since joining Reaktor (and people at the office might notice me not doing lunch anymore) I figured I could share a few things about this month.
Game Boy hacking at FOSDEM (Feb 2019)
A week ago David and I were in Brussels, giving a talk about our first Amsterdam Hackers project at FOSDEM 2019. We explained how we developed a Forth cross-compiler for the original Game Boy by first reverse-engineering a Hello World! binary.
Codemods Talk (Dec 2018)
Last week I gave my first tech talk
at a JavaScript meetup in Amsterdam. While it was a bit daunting at first, I luckily have amazing colleagues who helped me a lot when preparing this talk (and managed to convince me that I have something worth sharing in the first place).